Identifying On-site Users for Social Events: Mobility, Content, and Social Relationship

ABSTRACT:

The wide spread use of social network services, especially location based services, has transformed social networks into an important information source of real-world events. Many event detection systems using geo-tagged posts from social networks have been developed in recent years. Besides detecting real-world events, it is also desirable for government officials, news media, and police etc. to identify on-site users of an event, from whom we could gather valuable information regarding the process of events and investigate suspects when an event is associated with crime or terrorist. However, due to the high uncertainty of human mobility patterns and the low probability of users sharing their location information, it is difficult to identify on-site users while a social event unfolds, and research work in this area is still in its infancy. In this paper, we propose a Fused fEature Gaussian prOcess Regression (FEGOR) model, which exploits three influential factors in social networks for on-site user identification: mobility influence, content similarity, and social relationship. By integrating these factors, we are able to estimate the distance between a user and a social event even when the user’s location profile is unknown, thus identify on-site users. Experiments on a real-world Twitter dataset demonstrate the effectiveness of our model, achieving a minimum mean absolute error of 1.7km and outperforming state-of-the-art methods.

SYSTEM REQUIREMENTS:

HARDWARE REQUIREMENTS: 

·         System : Pentium Dual Core.

·         Hard Disk : 120 GB.

·         Monitor : 15’’ LED

·         Input Devices : Keyboard, Mouse

·         Ram : 1 GB

SOFTWARE REQUIREMENTS: 

·         Operating system : Windows 7.

·         Coding Language : JAVA/J2EE

·         Tool : Netbeans 7.2.1

·         Database : MYSQL

REFERENCE:

Zhiwen Yu, Senior Member, IEEE, Fei Yi, Qin Lv, Bin Guo, Senior Member, IEEE, “Identifying On-site Users for Social Events: Mobility, Content, and Social Relationship”, IEEE Transactions on Mobile Computing, 2018.